Thursday, April 14, 2011

North American Star League Results Division 2, Day 2

This post is all about the match results for Day 2 of the North American Star League! Day 2 features 10 players from all over the world competing for the $100k prize pool.

I want to start out by saying I am sorry for not giving all of the info for the first Day the NASL. There was quite a lot of videos to watch and I just did not have enough time to watch them all! I can however give the results for the matches.

Day 1
Artosis vs Sheth
I did watch some of this match and to be honest, so no extraordinary play from Artosis. Sheth went on to beat him 2-0.

Fenix vs KiwiKaki
Fenix beat out KiwiKaki 2-0.

Morrow vs Rainbow
Morrow beat Rainbow 2-0.

Now on to Day 2! Here is the Map Pool that will be used:

NASL Division 2, Day 2's Map Pool, Crossfire, Backwater gulch, and Taldarim Altar
As you can see, the same maps from Day 1 except Terminus has been taken out, and Taldarim Altar was added in. The first match to be broadcasted will be QXC vs MoMaN!

NASL Division 2 QXC vs MoMaN

Match: (T) vs (Z)
This map favors some unique
play with far positions and not
so easily defendable expos

Game 1
Map: Crossfire

Match 1 proved to be very exciting with a few close calls and excellent timing pushes from both opponents. QXC opens with Tank Marine and gets ready to push, but Moman gets 10 Mutalisks out just in time to take out the Tanks. QXC does however damage the Hatchery to just 40 hit points. This loss just puts QXC at a disadvantage and MoMaN takes the first win.

Backwater gulch offers an easily
defendable expansion but large
 open areas in the middle.
Game 2
Map: Backwater Gulch

In this match, players spawn in cross positions at the Top Right and Bottom Left positions. QXC uses a great new tactic. He mixed Reapers with speed with Medivacs healing. The Medivac acted as a scout up on ramps and the Reapers were able to poke up, shoot and jump back down to prevent taking any damage. However, MoMaN takes advantage of QXC's immobile army and darts in and out of QXC's base several times doing moderate damage to his economy. This caused QXC to fall permanently behind with Banelings and Mutalisks darting in, taking out units, and darting back out, denying any expansion attempt by QXC. MoMaN takes the game and the series, 2-0.

NASL Division 2 Cruncher vs Darkforce

Match: (P) vs (Z)
Game 1
Map: Crossfire

Cruncher opens up with a 3 gate Stargate and begins pumping out Voidrays. He uses them for some inital harrassment but retreats with only 3 Queens to defend. Darkforce looks to be teching to Roaches while Cruncher begins picking up a few delayed Collossus to help supplement his army. Many many Corrupters are on the field and Cruncher attempts to push out with a Blink Stalker/Collossus/VoidRay mix but loses his Colossi to the huge amount of Corrupters on the map, however Cruncher succeeds in taking out the ground army of DarkForce and proceeds to continue the aggression and take the first game.

Game 2
Map: Backwater Gulch

Players spawn in cross positions. The builds appear to be very standard play until Cruncher places a Proxy Pylon, but it is scouted 1 minute before Warp Gate tech is researched. Cruncher decides to expand with only 2 Gateways and nearly loses it to some early Zergling pressure, but holds it with only 3 Zealots and a Sentry. He proceeds to place a Stargate down and begins to produce some Void Rays again. He begins some harrasment and map control with the Void Rays and Phoenixs and also proceeds to grab some Colossus while Darkforce is grabbing a Spire with a Roach/Hyrda army. However Darkforce is very low on gas and his 3rd base was delayed due to the Void Ray harass. Both players are playing very passively, just teching up at this point. Darkforce moves on to take 3 more bases and pushes in but is rebuffed and loses all his Corrupters and ground army and is now grabbing Infestors with Neural Parasite However Darkforce still has an advantage in numbers as well as excellent creep spread so he may be able to deal with this army effectively. However, Cruncher does begin teching to get a Mothership. Darkforce try's to keep Cruncher at bay with some Zergling harass, while rebuilding units he lost against that Stalker/Colossus/Void Ray combo. Another engagement with the Mothership/Colossus/Stalker/Void Ray mix means total defeat for the Zerg army, Cruncher begins taking out expansions and Darkforce concedes the match. Cruncher taking the series and the game to 2-0. Very great game and an excellent unit combo that isn't used enough!

NASL Division 2 TT1(P) vs Sjow(T)

Match: (P) vs (T)
Game 1
Map: Crossfire

This match featured some pretty standard play, TT1 opening up with some Gateway units and transitioning into Robotics play. Sjow choosing to go with Marine/Tank with a Raven, which works REALLY well against Protoss. More Terran players need to not only be incorporating it in a PvT matchup, but making it standard in every PvT match. Point Defense Drone works so well against our Stalkers. TT1 makes a mistake early on and attempt to pick off some Tanks, but loses his army in the process. Sjow then sets up outside TT1's expo and finishes him off with the help of some Banshees. Sjow takes the game 0-1.

Game 2
Map: Backwater Gulch

Both players are spawning on the Right sides of the map. Both players are going for an early expand. TT1 went for a 3 Warpgate with Sjow going for a 3 Barracks and with Banshees coming out. TT1 is going for Colossus again, and a Raven for Sjow coming out as well. Pretty much the same build from both players again, however TT1 favoring Zealots over Stalkers, in fact, not a single Stalker has been made by the 12 minute mark. He is probably trying to make that Raven useless as Point Defense Drone down not cancel out the Colossus's attack. He did try to destroy Sjows army, but the Tanks and  Marines are able to eliminate the 20+ Zealots that are without Charge with relative ease. Charge would most likely have done a lot more damage to Sjow if he had it. Having that many Zealots it would only make sense to upgrade them with Charge. Sjow takes the series 0-2.

NASL Division 2 InControl(P) vs Ensnare(T)

Match: (P) vs (T)
Game 1

This match shows that its not the size of the unit that matters, its how you use it. both players open pretty standard, 3 gate expand and a Marine/Tank unit combo into an expansion. Incontrol buys his expansion some time by positioning some units and Sentries outside Ensnare's base to prevent him from moving out while Incontrol takes the economic lead. Incontrol then starts teching up to Colossus while Ensnare makes a push with his Marine/Tank Combo, gradually pushing Incontrols Stalker/Sentrys back, but the first Colossus does make it out just as Ensnares Marines get separated from the tank line. Wihtin a few seconds, all 25 Marines are dead, and the last of the Tanks are getting mopped up. Both armies however do end up building up into that deadly ball and Ensnare does a few drops and positions himself to have a very clear control over his half of the map, but Incontrol takes advantage of the immobility of the siege tanks and jsut completely sidesteps Ensnares army and goes right into his main. By using Ensnares own ramp against him, he is able to take out his army and claim Game 1.

Game 2
Map: Backwater Gulch

InControl attempts a Dark Templar Rush but does not realize Ensnare expanded very quickly and built a few Missile Turrets in time to stop the Dark Templar. Ensnare makes a very good timing push after Incontrol is attempting to expand twice, and crushes his defenses. Ensnare takes the series 1-1.

This is a very Macro oriented map with 2 close
expansions and very long distances between bases
Game 3
Map: Taldarim Altar

Last match of the day. The only match to make it to this map. I was looking forward to this map to see how a Protoss reacts to certain pushes. Players spawn in cross positions so this is going to be a very long macro oriented map. Ensnare takes a very early expansion while Incontrol begins building more units.  He is going to go for Colossus, while Ensnare is getting 8 Barracks for a heavy infantry only unit composition. Ensnare is in the lead with food, but a heavy Infantry well get torn apart by Incontrols 5 Colossus. When the engagement finally happens it does happen in Incontrols favor by having excellent Forcefield placement and a dozen Phoenix's to absorb the damage from the Vikings. He kept his Colossus safe and delivered a defeat to a Code S Korean. Congrats Incontrol!!!!

Spoiler Alert!
White-Ra(0) vs July(2)
QXC(0) vs MoMaN(2)
DarkForce(0) vs CrunCher(2)
TT1(0) vs Sjow(2)
InControl(2) vs Ensnare(1)

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