|Did you know a transformed |
Warp Prism can still
|A docile Warp Prism|
OK boys and girl(lets be honest, theres not many of you out there in SC2), Its time to tell you about the Warp Gates and the Prisms...
When two opponents want to kill each other really passionately, they will sometimes resort to very invasive measures. The key is to test the waters and to make sure your opponent can handle that type of pressure, er wait I mean not handle it...oh boy....this isn't going well...
I used Warp Prisms back in the Silver league of the Beta. It seemed to be the only way I could in against a turtling Terran going mass Vikings. Recently I began using them again. A Zerg match I had earlier today inspired me to begin using them again. The same match I used for my Phoenix build in my post about New Protoss Builds for PvZ.
This match was an epic one. Ever since going 4 gate against Protoss I have begun having more success in this matchup, I know it's sad, but I don't have much choice at this level of play. My opponent snuck a Probe behind my line and near the not so natural expansion on Delta Quadrant. Then the war for the non natural expansion began. If he had done this at the front, I wouldn't have had such an easy time expanding, teching up, and feel safe in general. Check the replay out, it was quite a good match.
|Both Offensive and Defensive Forcefields at work here.|
|Blink Stalkers in combination with Warp Prisms are a very useful.|
This next one was on Metalopolis. We spawned in close positions by air. However it was another PvP so using Phoenix's were not an option. When you are close positions by air, utilizing Warp Prisms should be a must, like using Phoenix's or Void Rays against Zerg in the same spawn points.
|Did you know you can cut off an army using this choke point?|
The Warp Prism came in handy, and I only used it when I knew my opponent had a Sentry at the ramp waiting to FF me the moment my Army was halfway up. I quickly macro'd up and got a Prism with about 7 Gateways to support it. I knew he had an expansion so I Warped in 2 rounds of units. Notice a pattern? when you warp in units, you want to make sure they are going to do damage and be big enough to warrant bringing the entirety of his force to hold it off, so waiting 20 seconds to warp in another round is worth it.
|What warping in behind a shrouded area of the map looks like.|
Once he moved back I moved in and took out his expansion, while at the same time, I took my third. My force in the back didn't do much damage, in fact we were on more even terms after that exchange, however I was going on 3 bases while he was now back on one. So in the grand scheme of things, it was a great exchange for me.
So to sum up, Warp Prisms are best used when your opponent does not know about them, and unlike drops they can transport more units into the base. This is why it is so important to wait for another round of warp ins, or to wait until you have more than 4 gateways. If the main has cliffs you can abuse, use them in combination with Blink Stalkers. Delta Quadrant is a great example of this.