Sunday, March 13, 2011

New Protoss Builds Part 1 of 3 (PvP)

I have found a few new builds I have been utilizing since I have started laddering again (27 Wins, 32 Losses so far). This is what I have discovered in the Matchups. The one thing I have learned this past week, and after all my thinking of Protoss tactics without actually playing, is that Protoss are best when they have 2 bases supporting them. Our units take very long to build and are very expensive but very fast and powerful when we finally get them out. So it only makes sense that we need a very good economy to help run it all.

This matchup is so weird to me. It always throws me for a loop. Here are a few examples of the games I played. At first, I tried going something other than 4 gate against Toss, trying to find out what they were doing then do the appropriate build, however I soon found out that most other Toss as this level of play was doing the same thing in most cases. In fact, I was always beat when the opponent did a build without reacting to mine, thus my build was slightly behind and I ultimately lost. The PvP matchup seems more and more like a staring contest, seeing who will "Blink" first so someone has an advantage.

This match I saw him have 2 gates really early. My build always gets a Core first. If I see those 2 gate ways early enough, I have enough time to grab a Forge and place a few Cannons down while also grabbing a Sentry to FF the ramp to trap some of his Zealots as I pick them off. I quickly transitioned into a 4 gate and apply the pressure on him until I finally push into his base and win.

This game was odd. I held my own against constant pressure only using Cannons and enough units from 3 gates. I was very surprised it worked and the only reason I won was because my opponent didn't expand, which is a common epidemic for lower league Toss. They have this mindset that the 4 gate is a Win all Build, and its not. Its fundamental weakness is your constantly building units and not generating enough to expand.

Colossus will rip through any army of equal size.

This guy was very smart. I scouted a Council and a Robotics Facility and immediately thought he was going Immortal/Zealot with Charge as I saw many Zealots already. I began to get an expansion while also going for some Immortals as well with Stalkers to kite the Zealots. Yes You can still effectively kite Zealots even with Charge. However, when he pushed he had 3 Colossus and I had just expanded. It was gg shortly thereafter.

So this is what I have taken out of all this. 4 Gate is still the best way to go in this matchup. The fast 3 Colossus could have been easily taken down if I had gone 4 gate and applied some early pressure. However it is still important to grab a Robotics Facility at some point to grab an Observer in case there are Dark Templars coming out, which happened at some point in another game where it was 4 gate vs 4 gate. Most PvP matches don't last very long as one of the players will quickly gain a disadvantage and the other will take that advantage.

Next will be PvZ. Probably my favorite matchup.

No comments:

Post a Comment