Here is what I was able to watch:
Grubby vs Moon
Vibe vs TLO
Artosis vs Sheth
Also, the NASL is limiting players to certain maps on certain days. For example, Players were going to play on 3 different maps, each in succession, so there was no "loser chooses next map." The players knew who they were up against and where, so as to give the players enough time to learn each others strategies, and be as comfortable on the maps played as possible to provide us with some truly epic matches. Here is the current map pool for Day 1:
I have written a brief summary of each of the matches for those of you who were or are not able to watch them.
Grubby vs Moon Division 1 |
Match: (P) vs (Z)
Game 1
Map: Terminus
Terminus is a very Macro oriented map with two natural expansions that are easily defended. |
This map favors some unique play with far positions and not so easily defendable expos. |
Game 2
Map: Crossfire
This game was played on Crossfire and showed a bit more standard play from both sides, however Moon took full advantage of Zergs mobility and limited the timing of Grubby's expansions and movement of his army by keeping him locked down within his base. Grubby held on an excellent defense against Moon using Blink Stalkers. It took Moon nearly 5 minutes of game time to push him back from his base, back to Grubby's, but in the end the sheer amount of forces Grubby had in conjunction with his ability to replenish every unit lost almost as quickly was what gave Moon the win! Truly another epic game!
Backwater gulch offers an easily defendable expansion but large open areas in the middle. |
Map: Backwater Gulch
This match had to be the most entertaining out of all three. Players spawn in the Top Right and Bottom Left positions and lead into a very macro oriented play. However, Grubby plays very safe and begins taking his third only after Moon has already made plans to take not only his 4th and 5th, but his 6th as well. With neither player wanting to risk it, they both play very safe.Grubby looked to be at a disadvantage but pulls ahead after a surprising engagement that ended in his favor. After moving from one side of the map to the other to defend against Moons small Mutalisk army, Grubby grabs a few Dark Templars to begin sniping his opponents bases, while Moon decided to counter this by sending a dozen Roaches occasionally to Grubby's expansions to keep him contained and on the defensive. Grubby ends up being successful and takes out 4/6 bases of Moon's but a small misblink causes Grubby to lose too many Stalkers against several Broodlords. This began a down ward spiral as Moon began to retake his bases and apply pressure from 3 different angles to keep Grubby away from his base.
This tactic eventually won him the game as he denied the economy of Grubby and slowly rebuilt his own. Truly an epic series of games I have not seen the like in quite some time. Grubby is truly a man to watch. Great job Moon on the first victory of the NASL!
TLO vs Vibe Division 1 |
Game 1
Map: Terminus
This match was very interesting as it appeared Vibe was going for a very mobile army reinforced with some upgraded Infestors, and equipped with the mobility of the Nydus Worm, however TLO made sure Vibe could not take advantage of this despite having a very immobile army. I don't believe a single Maurader was used in this game. He was going primarily for Tanks, Thors, and Marines. He was able to pick apart Vibes army as he poked in and made sure to stay so bunched up that the mobility advantage Vibe has was never used. TLO took this game 1-0. Some important things to mention on this map was the amazing micro from TLO using only 12 marines and a Medivac to kite two Ultralisks around a mineral patch and nearly take them both out.
Game 2
Map: Crossfire
This match had to have been the most creative one I have seen yet. TLO pulls a very suprising 6 Barracks rush and suprises Vibe with a mass of Marines. Vibe was busy teching up and had only a handful of units on the field. TLO takes this match and this series 2-0.
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